

So what about Bully? Outside of the current gen version, Rockstar has been very quiet on the franchise.

So suddenly it was a good slot." Houser added, " Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game." When asked why it was has taken so long to bring back Max, Houser stated "Basically we have been meaning to start it for a while, but we have limited bandwidth and limited studios, and more games to make than we've started. While the interview in it's entirety is a great read, two key questions were asked: why Max and why did it take so long? Gamasutra recently had the rare opportunity to interview Dan Houser regarding Max Payne 3. The rest of the article can be read over at IGN. Find yourself about close to death, and Shootdodge can be used to break the line of sight with your attacker, giving you just enough time to regain consciousness. It's incredibly useful as it can be deployed both offensively and defensively.
MAX PAYNE 3 GAMESTOP WINDOWS
The ability to fling yourself through the air is a fantastic addition to multiplayer – especially when you see teammates bursting through windows and taking down opponents.
MAX PAYNE 3 GAMESTOP SERIES
"Fortunately, many of the distinctive gameplay features that the Max Payne series innovated – Shootdodge, Bullet Time – sit more than comfortably within the confines of multiplayer. On the ability to use Shootdodge™ and Bullet Time®: In addition to Bullet Time, Max's signature skill, the most original Bursts are those that alter players' perception of reality." The perks are inspired by the individual characteristics of the factions open to players in multiplayer. "The multiplayer experience is augmented by the presence of Bursts – special abilities that you unlock as you accumulate XP. It's a standard multiplayer objective but the difference comes in the next round instead of tasking you with the same objective, the mission changes and draws upon the events of the preceding round not only to give context but motivation for the new task." You must collect duffle bags gorged with cash and ferry them back to safe points. A typical match, for instance, might kick-off during the calamity of a drug deal gone horribly wrong. To do this it's created a new mode called Gang Wars, the centrepiece of Payne's multiplayer suite. "Max Payne 3 attempts to give more definition to the spontaneous type of narrative you get in a round of multiplayer. From what we can gather, they were extremely impressed. IGN recently got the chance to take the first look at Max Payne 3's multiplayer compent, a concept that is entirely new to the series. We don’t want to give Max the best available weapons right from the get-go!

Each encounter needs to be properly tuned. In addition to balancing weapons against each other, we also have to balance them against the enemy AI. There’s also a certain element of balancing we have to account for, so we take some liberties in order to avoid a “one gun rules all” mentality. We looked at a lot of Brazilian-manufactured guns for inspiration, but in general we tried to create weapons that felt right for the new setting and circumstances that Max finds himself in. For the weapons, that means we spent a lot of time getting the mechanics and feel of each gun just right. We work hard on nailing the tiniest details across all our titles. A lot of detail went in to making the weapons for the game, and the attention to detail that they give each gun is extraordinary. GamesRadar talk to Jeronimo Barrera, VP of Product Development at Rockstar, about the many weapons that appear in Max Payne 3.
